Old News

March 2011 - Press Release

SAYREVILLE, NJ -- New from Coast To Coast Entertainment LLC is a control board that allows operators to program settings on skill cranes with dead-on accuracy, and monitor machines with smartphones. The Stage 1 crane controller board features the manufacturer's new AutoClaw technology, an advanced function that enables a machine to automatically adjust itself.

The Stage 1 board is compatible with Coast To Coast's crane machine lines and recent Big Choice machines, which are made by Betson Enterprises. John Maurer, an owner of Sayreville, NJ-based Coast To Coast, said the new board takes the guesswork out of crane setup by eliminating the need to fiddle with dials, potentiometers and DIP switches.

The board allows operators to set credits between 25˘ and $10. They can also use it to adjust win ratios and set prize values ranging from $1 to $2,500. The board enables a variety of built-in diagnostic tests and reads SD cards, from which custom music can be uploaded to a crane machine.

The Stage 1 controller has communications software that allows cranes to connect to the Internet. Coast To Coast developed a remote monitoring application that runs on popular smartphones (BlackBerry, iPhone and Windows-based models). The app, available directly from Coast To Coast, permits operators to check game counters, run technical tests and adjust audio volume, among other functions, using their phones.

October - Press Release

FOR IMMEDIATE RELEASE October 19, 2010 Contact: Mr. Gary Balaban

Sayreville, New Jersey: Coast to Coast Entertainment, LLC, a one stop shop in providing the newest redemption and crane machine merchandise announced today that they are giving away a Free Gift to any customer that becomes a Fan of their New Company Products Page. From now until December 31st, 2010, Coast to Coast Entertainment will give the first 300 customers a Free Gift when they join the company’s Facebook Products Page. Read the latest news. Get the latest product information and view pictures of the newest products available from the company. Connect with other people in your industry interested in the same things. For more information, contact company officials directly at 1-800-224-1717 or visit the company’s web site: www.cranemachines.com.

June - Replay Magazine

Striking a Balance Coast to Coast Moves Beyond Cranes into Games with Value Approach This spring's ASI might have seen slower foot traffic in the aisles, but one company whose booth was steadily busy throughout the three-day show was New Jersey-based Coast to Coast Entertainment, which is celebrating its 10 year in business.

"We had new product, and it was priced right," explained company co-founder Gary Balaban. "The people there were serious, and we didn't have the same old stuff."

His longtime partner and company co-founder John Maurer said their success is based on the sustained ability to strike a balance between quality and price in all the products they have brought to market over the last decade. "That's what really sets us apart," he said.

Coast to Coast began as a crane importer and supplier, founded by Jersey shore arcade operators Balaban and Maurer. Since its inception, the company has continued to grow and expand, first into prize supply and now into ticket and merchandise games to complement their line of cranes.

"We are getting a lot more into games, and we are working with a number of different factories overseas while still maintaining our core philosophy," said Balaban. "We have been offered pieces that didn't fit that bill, and we just passed. We have also talked to a number of U.S. developers looking for big royalties, but they are not justified by today's market."

"Our growth into games is an extension of our core philosophy of giving the customer a high value with a lower price," added Maurer. "We're a return-on-investment company. With anything we make, we will do it better and at a more affordable price."



New Products Their new line of product may be built in far-flung places like China, but each product has the distinct Coast to Coast stamp of approval. In fact, Balaban, Maurer and their staff are actively involved in designing and refining all of the products they ultimately bring to market. For instance, last fall they debuted a new Popeye-themed strength tester, but they are continuing to work through the design process, making sure it is completely ready to hit the streets when it's formally introduced this fall.

"We're not quick to bring out a piece until we have thoroughly tested it in our own location," explained Maurer. "We'll make it, but we want to make sure that the piece works before we ship anything to our customers. We've got more licensed pieces on the way. Licensing is important to us and a way for us to grow our products."

Coast to Coast has also developed a new line of pusher games including the Betty Boop-licensed Betty Bling, as well as the non-licensed Wheel of Tickets. These games were first created by one of Coast to Coast's manufacturing partners in China, but the U.S. game pros have spent countless hours refining these games for their operator customers.

Most recently, at this spring's ASI they introduced their first merchandise piece, an electronic puzzle game called Build A Brick designed to showcase high-end prizes for profitability. "We got such a reaction to this game at ASI," said Balaban. "People were calling right away looking to buy the game before it was even ready to go. It should be shipping in June."

Designed from the ground up at Coast to Coast, Build A Brick aims to fill the same niche that other popular merchandisers have sustained over recent years. "It's value priced and significantly less than its competitors," said Balaban.

Coast to Coast says its crane business continues to grow, despite softness in that market. Even the removal of hundreds if not thousands of cranes from Wal-Mart stores has not affected their sales. "We're still busy; it hasn't hit us," said Balaban.

In the crane category, the latest debut is the most recent configuration of their Toy Taxi game, which sits at a lower height for younger players. It's configurable as a skill crane or winner-every-time candy crane. Looking ahead, Balaban and Maurer say they have a lot of new products, both games and cranes, on the drawing board. But they will bring them out when the time is right.

"We don't want to spread ourselves too thin," said Balaban. "We try to give each machine its spotlight."

Positive Outlook Despite trying economic times for many in the industry and the economy overall, Coast to Coast remains bullish about the future of their game and prize supply business.

"We're still steady," said Balaban. "Our volume has increased, and we have gotten some price concessions from our suppliers that helped defray the falling dollar and rising transportation costs.

"Overall, our numbers are growing every year," he continued. "We have also expanded aggressively into the distribution channel. We are trying to work aggressively with distributors as we develop new products."

Industry veteran Damon Paramore is handling distribution sales for Coast to Coast, working closely with a number of dealers around the country including firm's like East Coast Amusements and Discount Arcade, to name but a few. Internationally, Coast to Coast has struck a partnership with UDC and Micheal Green in the U.K. and formed other relationships at shows like ATEI in England and the Rimini show in Italy.

"We've got a couple of guys pounding the pavement, trying to get a foothold into the European market," said Balaban, who says the factory has gone to school on international requirements including gaming laws, voltage and coin and even play-style preferences.



Customer Service Is King Coast to Coast prides itself on offering top-of-the-line customers with staffers dedicated to handling service calls on the phone. They have a no- wait policy for operators who call in with crucial technical questions, and all of the games go out the door with a one-year warranty.

On cranes sold directly to customers, Coast to Coast has a unique parts exchange policy. They will overnight parts to operators free of charge, a service they have recently extended to their redemption games, which are largely marketed through traditional distribution.

"I like to think our customer service is second to none," said Balaban. "I have been an operator for a long time, so I should know. If a customer calls us, they are going to have a part the next day."

Coast to Coast has also attempted to incorporate a more service-friendly mindset in their product design, using components like power supplies, coin mechs and motors that can be easily sourced from other companies in a pinch.

"We don't want operators to have to wait weeks for a power supply and motor to be shipped from overseas," said Balaban.

An Educational Approach Coast to Coast's Maurer says being operators themselves has given the factory important insight into how their customers can best maximize revenues and profits.

"We are really trying to teach people more of what the East Coast shore owners have been doing for years," said Maurer. "If you were to walk into either of our arcades, you would see multiple cranes, and the majority of them have just one item. It's a unique approach to the business because most cranes run a mix of toys."

This approach is all part of a strategy to help improve the perceived values of prizes to the end customers. It's akin to a retail strategy that has been used successfully on the Jersey shore as well as internationally in markets like Japan.

"Some of our customers are literally building little storefronts with multiple cranes," said Maurer. "By having multiple machines, now you can put items in that you may not have thought to do so before. What you put in is what you get out. The higher the perceived value, the higher the return; it's as simple as that. Some of the items that have been making a lot of money are puffer balls, knobby balls, watches with little purses, Mp3 players, small purses, even redemption points for those who operate cranes in arcades."

Maurer has been taking this message on the road, preaching about the need to offer better prizes in a more marketing savvy fashion at various distributorships around the country.

When it's all said and done, many of Coast to Coast's customers say they like doing business with the energetic factory because of the quality and concern of their reliable staff.

"Our key employees and staff have been very stable over the course of the last half decade," said Maurer. "We don't have a lot of turnover. Everybody understands their job, and everyone wears multiple hats."

In fact, Balaban and Maurer are just as likely to be seen loading boxes when a new shipment of goods arrives at their office as anybody else on the payroll.

"I don't like to ask anybody to do anything that I am not willing to do," concluded Maurer. "We are very excited, and we have a lot of things on our list for the future. So watch out because we have bigger and better things coming."

+++++++++

Cover Story (April 2008) - Play Meter

Quality and service come first at Coast to Coast Entertainment

A young company has made its mark in the competitive categories of crane machines and prize merchandise.

In 2004, a relatively new, crane-centric company, Coast to Coast Entertainment, appeared on Play Meter's October cover. The young firm, headed by partners Gary Balaban and John Maurer, had just released its dynamic Hot Stuff crane with vibrant graphics that made coin machine operators stand up and take notice.

Since then, the company has released a series of uniquely-themed cranes, branched out into redemption equipment, and established itself as a major supplier of quality prize merchandise.

Gary and John have a long history; they met while attending engineering school and later owned and operated an arcade. That background, and arcade experience, has served them well. In 1994, they founded Coast to Coast Memory, a company that specialized in selling used memory to customers via the Internet.

Coast to Coast Memory then expanded into Coast to Coast Entertainment for the express purpose of selling top-notch Millennium 2000 crane machines. Gary and John have since sold Coast to Coast Memory to one of their suppliers, Micro Memory Bank. Gary explained, "They had duplicate facilities to ours, and we simply felt it was time."

Prize merchandise

The company has risen to prominence based on the strength of its equipment and merchandise. Strict commitments to both customer service and value haven't hurt either.

Talking to Gary and John today, it's clear that the company's best aspects have remained as the company has expanded into new categories of entertainment.

Coast to Coast has taken a firm hand in its plush prize merchandise mixes. "We now import our mixes directly from China, where they are made to our exact specifications, with our name stitched on the tags," Gary said.

He added, "The Asian companies provide us with physical samples, and we pick out what we like, and make changes. There are only about three or four other companies in the country that custom tag merchandise and put their name on their bulk items. The customer perceives that our merchandise is specially made for Coast to Coast, and that they're only going to get it from us. About every month or so, most of the products in our mixes change."

New product lines

In addition, Coast to Coast has pursued new product lines, such as coin pushers featuring the licensed image of Betty Boop, and a Popeye the Sailor novelty strength grip-tester, plus three or four new items the company is keeping under wraps for now. Gary promised, "They will all be similar in that they will be made overseas to our exact specifications, will meet U.S. standards of manufacturing and what the customer expects a quality machine to be, and will be priced extremely reasonably."

The company is not looking to shift focus however, just expand and grow the business by adding more pieces of reasonably priced, well-built equipment. Coast to Coast's focus will remain on the cranes that brought it to prominence. However, the company has found ways to keep its most famous product fresh as well.

"We've revamped all of our graphics on every model crane over the past couple of years," Gary pointed out. In the past, all Coast to Coast cranes were black; now only Hot Stuff and Coast to Coast's new jewelry crane, Got Bling, are dressed in black. The taxicab-themed game Toy Taxi is in yellow, and Dog Patrol is blue. Dog Patrol replaced Prize Depot, and is now being updated. Got Bling is the evolution of Jewelry Stop, changed in order to keep up with the hip-hop nation.

These changes reflect Coast to Coast's ability to recognize the influence of pop culture and to stay connected with today's customers.

Direct experience

Coast to Coast recently purchased Bev and Wally's arcade, directly next door to its previous arcade, The Game Room; both are located at Keansburg Amusement Park in Keansburg, N.J. "Because we own our own arcades and are actually in that business, we can tell our Coast to Coast customers what works for us and makes money," said Gary, who began in the arcade industry working his own routes in high school.

He added, "If someone is opening their first family entertainment center (FEC) and they forgot to put in a Cyclone, or a Slam-a-Winner, we can advise them that they must have these pieces because they are staples.

"We started manufacturing coin pushers because, from our experiences owning our own arcades, we know they make a lot of money. So we can confidently tell people they need a coin pusher."

Cost factor

Coast to Coast has retained many of the traits that got it where it is today, the most important being its dedication to quality products at a lower cost than the competition.

How do they do it? "First," said Gary, "Labor costs are lower in Asia. We tell them every detail of the nuts and bolts, how to do it, and how to do it the right way, and they manufacture our machines for us. We did have a limited run photo machine we made in the United States: 3-2-1 Smile. That was the only thing we ever made 100 percent in-house, and it was very labor intensive. We're better set up to do everything overseas."

Coast to Coast employs other methods to save its customers money. Gary explained, "We don't hire a specialist to design our plush mixes; we do it. Everyone in our office has a lot of experience in the industry, so it's a democratic thing; we ask for comments on the designs. We're very hands on and everyone wears many hats. When a big shipment of cranes or toys comes in, we all go to the warehouse to unload the products."

The staff is close to the size it was four years ago, perhaps a little smaller due to streamlining the operation. Merchandise mixes were previously done in-house, but ordering from China now means that is done at that point of origin and those savings can be passed on to customers.

On a light note, the company's mascot, Flash the cat, is still there; he serves as the official greeter, and doubles as a night watchman when everyone goes home at the end of the day.

Customer service

Coast to Coast has retained its commitment to customer service. Gary said, "We hear horror stories from our customers all the time. They say, 'I needed a part, I had to order it from the distributor, the distributor had to get it from the manufacturer, and the whole process took two weeks, during which time my machine was down.' Or else a part broke in 100 days and the warranty was 90 days and the part was outrageously expensive.

"That situation with warranties has happened to us at our entertainment centers: we're 10 days out of warranty and the part is very expensive. So at Coast to Coast we make sure that when we're designing our equipment it won't have these problems. For example, since we're making the coin pushers in Asia and the cost of parts is less, we can afford to give a warranty that's longer than anybody selling anything in the United States."

Gary added, "We also try to use as many off-the-shelf parts as we can so the customer isn't married to us for life. For example, with a motor or power supply on a coin pusher, you usually have to go back to the manufacturer to buy both of those items. We have designed our machines with off-the-shelf motors from Grainger, which is all over the United States, and sells reasonably priced motors.

"In addition, the power supplies in our new coin pushers, which we're going to integrate into the design of all our new redemption equipment as it comes out, is a standard computer power supply that can be easily obtained at major electronics chain stores on a Friday or Saturday night. Or you can take one out of an old PC in the back you're not using, and it'll pop right into our game. We started doing this six to nine months ago."

Return on investment

The staff at Coast to Coast acknowledges that the industry is changing, becoming more of a challenge. "It's harder and harder to make money in this business," said John. "But our equipment offers our customers a great return on investment. Our crane machines sell for $1,495, and our coin pushers sell for under $10,000.

We understand what customers want because we listen to them." Gary and John know that licenses provide instant recognition with the public. "We are licensed to manufacture games with the following trademarks: Bozo the Clown. Betty Boop, and Popeye, with more to come," said John.

"Licensing has added tremendous value to our business. We are also proud of the wide variety of merchandise we offer, including licensed plush, inflatable basketballs, jewelry mixes, Stacker mixes, Gravity Hill items, and more."

Sage advice

Does John have any advice for FEC owners and operators? He replied, "I ask, 'Do you have a machine on location that is making $20 a week?' If they say yes, I suggest they put a crane machine in its place. Also, replace four to six of their worst earning machines with crane machines all in a row. They will be surprised at the revenue they can generate when the cranes are stocked with the right merchandise."

Knowing the equipment and the merchandise from both the operating side and the manufacturing side sets Coast to Coast apart. And Gary and John are willing to share their expertise and spend time with customers to explain how they can maximize their machines and select the proper merchandise.

Besides their own knowledge, Gary and John have young children, and they are keenly aware of what appeals to youngsters. John said, "My kids seem to know the hottest items on the market, so I listen to them. When my sons visit our arcades they always find and 'test' the newest machines. It's amusing, and affirming, that they find all the new games or merchandise that we had just put in."

As John is fond of saying, "Information is the key to business." At Coast to Coast that credo has been followed closely with positive results.

For more information about Coast to Coast, call (732)238-0096; Web (www.cranemachines.com).

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FIRESTONE FINANCIAL & COAST TO COAST ENTERTAINMENT ANNOUNCE FINANCE OFFER

Newton, MA (Issued November 2006) Firestone Financial Corp. - a leader of equipment financing in the coin-op industry and Coast to Coast Entertainment, LLC- manufacturer of new and exciting crane machines and crane prizes, have created a 2-tiered finance promotion. This offer provides LOW interest rates and NO money down* on the following cranes: Toy Taxi, “Hot Stuff,” Dog Patrol, Bozo the Clown!**

The details of the promotion are as follows:

Option 1:

Rate: 7.75% APR Term: 12 Months

Option 2:

Rate: 9.99% APR Term: 24 Months

Both Options:

1st Payment Due: 30 Days Unit Minimum: 3 Units

This offer expires December 31, 2006 so please act quickly!



Bozo's Big Prize Crane Machine

Coast to Coast Entertainment teamed up last week with Larry Harmon Pictures at the yearly Licensing Show at the Jacob Javitz Convention Center in New York City. Coast to Coast bowed its newly licensed Bozo the Clown crane called " Bozo's Big Prize " This new bright red crane was the hit of the show according to Marcy Breth , licensing director for Larry Harmon Pictures, people kept stopping by the booth to make comments on how great this machine looked.

The new machine features bright Bozo graphics as well as a complete sound package featuring Bozo talking and laughing to the players along with Bozo's famous theme song.

Coast to Coast Entertainments Gary Balaban announced that this is the first licensed crane for the amusement industry that has geared towards kids but has such a universal appeal. Everyone knows Bozo from 3 years old to 90 years old says Balaban. This is a great thing for our industry and it is only the beginning for Coast to Coast , we have lots of surprises in store for this upcoming year.

The new Bozo crane will begin shipping in September in both 31 inch and 38 inch size cabinets.

Call 1-800-224-1717 to order or see our web site at www.cranemachines.com

About Coast to Coast Entertainment LLC We at Coast to Coast Entertainment LLC are committed to providing the very best in coin-operated entertainment. We offer a great line of crane machines in new and exciting syles as well as everything to go in them; from plush toys to jewlery to candy. We have a knowledgeable sales staff to help you choose the right machine for you and as well as many different payment options for purchase or lease.

Thanks - CoinopToday.com



SAYREVILLE, NJ — Establishing a successful business that delivers value to equipment owners in today’s demanding coin-op industry need not be as difficult as it sounds. At Coast to Coast Entertainment, two entrepreneurial game operators have created such a business model that serves the prize merchandising category. Through serendipity, favorable currency markets in Asia and good business sense, Coast to Coast, headquartered here, has become one of the fastest-growing companies involved in the manufacture, development and distribution of skill cranes. Founded in 1999 by Gary Balaban and John Maurer, who have been business partners in arcade and route operations since 1985, Coast to Coast got its start when the two operators were walking the floor of a trade show for amusement parks and stumbled on a modest exhibit of cranes from an overseas manufacturer. At the time, skill cranes, and prize-dispensing games of all kinds, were on a rapid ascent as sales leaders in “street” locations and family entertainment centers. However, new cranes, many of them fabricated domestically with some electrical components outsourced from Taiwan and China, cost $3,000 on average. The cranes discovered by Balaban and Maurer could potentially be imported and marketed in the U.S. for less than $2,000. Balaban’s initial reaction was astonishment: “We couldn’t believe we were the only guys interested in these cranes at these prices.” The overseas manufacturer was looking for an importer and the two operators agreed that the risk of introducing a crane machine from Asia could pay off. Demand for new cranes was growing in the U.S. and there was an equally increasing need for a low-cost, quality equipment line. The overseas OEM’s initial machine design offered several features never seen before by the crane cohorts. “The electronics were superior compared to anything we were aware of,” said Balaban. Automatic prize “percentaging” that is programmable by a voltage meter built into the machine was one of the innovations that caught their interest, along with standard electronic coin mechanisms. “The cranes had some undesirable features, too, although minor,” the Coast to Coast executive said. “The original model’s cabinet construction was weaker than what we were accustomed to in the U.S. and the only color choice was pink. But these flaws could be remedied without difficulty.” Coast to Coast’s design modifications addressed cabinet assembly and graphics, security, electrical safety and language. The metal cabinet’s frame was reinforced with stronger materials, and hasps and grounding points were incorporated. English voice prompts and other audio properties replaced native Chinese programming. The first Coast to Coast model was called Millennium 2000, which began shipping in 1999. Before the company put the new product on the market, 50 pre-modified pink pieces were brought into the country for a trial run in a few arcades along the Jersey Shore. Balaban placed 25 in his arcade, the Game Room (Keansburg), and the other 25 in another arcade in Seaside Heights owned by a friend. “They performed better than expected,” he said, “and most of those first 50 test pieces are in operation today.” Confident that the modified import from Asia was as good as any other crane with which American operators were familiar, Coast to Coast put the Millennium on the market for $1,995, almost a $1,000 less than the most crane machines. Despite the low price, sales initially were slow, recalled Balaban, who points out that the stigma surrounding goods made in Asia was widespread in the U.S. “It took us three years to establish real credibility,” the Coast to Coast executive noted. “To get started we had to lend product to some operators in the Northeast who could come to our plant, pick up machines and test them in their locations to see how well they worked.” The company initiated a dynamic marketing campaign that targeted operators at trade shows and through advertising. As part of its image-building strategy, the New Jersey crane company created an aggressive service program that promised “a crane will not be down for 24 hours,” providing the customer placed a service call before 5:00 PM, Monday through Thursday, allowing enough time to ship overnight any parts needed to resolve a technical issue. The company maintains a comprehensive parts inventory – motors, claw parts, electronic components, graphic materials and cabinet hardware – to support its service program. “We have more parts than we’ll ever need,” Balaban said. reprinted from: the Newsmonthly of Vending, Foodservice, Coffee Service and Coin-Operated Recreational Services Vol. 46, No. 5 • May 2006 Coast To Coast Advances Crane Machine Category CLAWS FOR CELEBRATION! Gary Balaban, Coast to Coast Entertainment’s co-owner, shows just how cushy the crane business can be. Last year, the company established its own plush line to complement booming machine sales. As a result of its marketing efforts, Coast to Coast’s Millennium was gaining footing in the U.S. amusement market, and the company introduced succeeding crane models with improvements that stimulated even more sales. They are the Challenger, Toy Taxi, Hot Stuff, Prize Depot and Dog Patrol. Today, an operator can purchase a new Coast to Coast model for as low as $1,495, thanks to downward pressures being applied by growing competition and available inventory needed to meet market demands. When Balaban and Maurer came across the overseas crane manufacturer, they also stepped into a favorable business opportunity afforded by the global currency market. The dollar, while losing value against other world currencies that float, was still strong against Asian currencies. China’s yuan does not yet float on the international currency market. Many U.S. crane companies sourced components from China or Taiwan and fabricated cabinets domestically. Some companies were importing higher-priced machines from Europe. Importing the entire machine from Asia, where manufacturing costs are inexpensive, enabled Coast to Coast to introduce a full-featured crane machine line at reduced prices. “I was not paying close attention to the global currency market,” Balaban acknowledged, “but I knew a good crane when I saw one. All innovation is coming from Asia.” In addition to onboard programmable prize “percentaging” and electronic coin mechs, Coast to Coast cranes feature dual optical prize detection, microprocessor controls and bill acceptors with optional stackers. The all-metal cabinets are outfitted with tempered safety glass, forward service panels, recessed-rope lighting and big locking wheels. These features provide added security while maximizing appearance on location, and give operators the ability to access service areas with ease. The company’s cranes can operate with joystick or button controls, and in “play-until- you-win” mode. Two cabinet formats are offered: a standard single crane that measures 72 ins. high by 31 ins. wide by 35 ins. deep. and a “jumbo” size that measures 41 ins. wide. The cabinet designs provide generous product areas, which are easy to fill, on all models; removable product platforms are included on the 31-in. models. Coast to Coast’s cranes, Balaban observed, are continually improved to keep players’ interest and to create new opportunities for operators. Two years ago, for example, the company enhanced the playing experience with Double Play machines, which offer two stages played in two prize areas, “doubling” both the entertainment experience and merchandising opportunity. Double Play cranes allow patrons to play for a plush toy prize initially, on one side of the crane, and if unsuccessful, they can play again with another claw on the other side of the machine to win candy or small toy prizes. The operator can program the extra VENDING TIMES • Coast to Coast …2 WINNING TEAM: Pictured, from left, are Coast to Coast’s Kim Zubrycki, order fulfillment; Paul “Chuck” Skroczky, senior technical support manager; Dan Maldomado, technical support; Carlos Colon, inside sales director; John Maurer, co-owner; Dave Maurer, warehouse manager; Beverly Ruhman, executive assistant, with Flash the cat; Gary Eastmond, maintenance; Gary Balaban, co-owner; and John Paccione, Internet design and development. Not pictured here is Jim Chapman, sales and marketing, who is based in Wisconsin. In all, Coast to Coast is staffed by 12 people. The company operates out of a 12,000-sq.ft. facility in Sayreville, NJ, that is adjacent to 1 million sq.ft. of additional warehouse space. WINNING TECHNOLOGY: Coast to Coast cranes are equipped with built-in voltage meters for adjusting claw strength and programming prize payouts. This automatic “percentaging” function controls the amount of voltage in the claw mechanism, ensuring that a win is possible after a determined number of plays. Using the meter to set a 15v.-48v. range, for instance, the claw operates using the minimum voltage setting for regular plays and increases to guarantee the win percentage is met. VENDING TIMES is designed as the forum to report trends in the vending and amusement services industries. Its content is targeted to operators working in automatic vending, foodservice, coffee service, coin-operated entertainment and music, and bulk vending. Editorial highlights include coverage of trade shows/events, new product reviews, relevant business news and analysis of new marketing/promotional techniques. VT is published monthly. VENDING TIMES is based at 1375 Broadway, 6th Fl., New York, NY 10018; vendingtimes.com. Published MAY 2006 © Copyright 2006 Vending Times Inc. play feature for either single skill play or continuous play until a prize is won, ensuring that every customer walks away with a prize. The Double Play concept, observed the Coast to Coast executive, was designed to increase the customer’s confidence in the integrity of a crane by invalidating the perception of the “fixed” crane by making sure the player wins a prize every time. Likewise, the entire crane line’s automatic “percentaging” system guarantees a win after a predetermined number of plays. Building on the success of its crane machine business, Coast to Coast has formed partnerships with other manufacturers to market and support redemption games, including skill-stop amusements. The company also launched a merchandise division, introducing its own plush label last year. It is also a contractor that designs and manufactures cranes for other supply companies and develops machine concepts for corporate and chain locations. Balaban reports that Coast to Coast is having success with its new automatic imaging equipment, which was developed in-house. The first machine in the line, called 3-2-1 Smile, rolled out last fall and features a simple and rugged digital portrait dispenser designed for deployment in a very wide variety of locations. The upright piece thermally renders images in black and white. Powered by a Dell computer, the 3-2-1- Smile requires no ink cartridges, forming its images on readily available paper. Consumable cost is said to be less than 1˘ per print, and a roll of paper yields 600 to 900 prints. Built around off-the-shelf technology to maximize reliability and minimize cost, it incorporates an LCD monitor, two electronic coin mechanisms and a banknote validator with stacker. It’s extensively programmable, able to offer multiple images and text captions (up to six lines) on prints. A multiple-price feature allows for promotional pricing. “We made the photo machine with the idea that it would be primarily a promotional tool for locations,” Balaban explained, “because the machine has editable lines. But it has become an amusement attraction in its own right.” Coast to Coast has begun its second production run of 3-2-1 Smile and is developing a second coin-op imaging model based on similar technology. Also new is the Bozo the Clown crane, which is being developed in a partnership between Coast to Coast and Larry Harmon Productions Inc. A prototype will be unveiled in June at Licensing International in New York City at the Larry Harmon exhibit. “This is Coast to Coast’s first licensed product,” Balaban said, “and it has worldwide recognition.” The Bozo crane will officially roll out in September during the Amusement and Music Operators Association International Expo in Las Vegas. LICENSE TO SKILL: Coast to Coast co-owners, John Maurer (left) and Gary Balaban, are developing the company’s first licensed product. In partnership with Larry Harmon Productions, a Bozo the Clown skill crane debuts next month at Licensing International (June 20-22) in New York City. Its official rollout will be in September during the Amusement and Music Operators Association International Expo in Las Vegas. VENDING TIMES • Coast to Coast …3 INNOVATION PROPELS COAST TO COAST’S LEADERSHIP POSITION



 



The Accidental Manufacturer

Operator-Turned-Factory Coast to Coast Entertainment Gives Good Quality at a Value Price

Like many a great notion, the idea of becoming an equipment supplier to U.S. operators struck the founders of New Jersey-based Coast to Coast Entertainment while they were pursuing their day job: running their own amusement operation.

It was 1998, and Coast to Coast founders Gary Balaban and John Maurer were walking the aisles of the International Association of Amusement Parks and Attractions show in Dallas when they stumbled upon a Chinese crane manufacturer that was looking for sales representation in the U.S.

"We said this is better than anything in the market at half the price," recalled Balaban. "So we bought a container, brought them over and tested the units in our own arcades. It performed really well."

Simple as that, they were in the equipment supply business. Later, in a similarly straightforward manner, they started a prize supply business to help out their crane customers. And more recently, they launched a product development effort that has resulted in their innovative 3-2-1 Smile photo booth, which makes it cost effective to vend an image (or set of images)for as little as a quarter and still make money.

Looking back, Balaban says his background in running a route and game room was invaluable. "Being an operator, I knew that a lot of equipment was really priced out of reach," he furthered. "You had to wait for something used. When we found this crane, I knew that we could offer many small operators a chance to buy new equipment with lots of new features."

For the better part of three years, Coast to Coast says it had the field to itself, offering a value priced import crane to the U.S. trade. In recent years, the market has grown, and the field is now crowded with affordably-priced imported crane games.

"Sure, it was a natural progression from operating to bringing new products to other operators to full fledged product development," explained Balaban. "In any industry, you can succeed if you bring a product to market at a fair price. I don't care if that industry is going up or down. But it has to be a quality product at a value as opposed to just a cheap product."

That philosophy may sound straight out of Business 101. But it works, and Balaban and Maurer know it from their experience both in the amusement industry and the equally competitive computer industry. In 1994, they started a company that markets computer memory, a low-margin commodity business in which they have nonetheless thrived, namely by applying these same principles.

"Not too bad for a guy who didn't go to business school," noted Balaban slyly. "We don't have to be a big fat company, making huge profits, with everybody driving a Lexus. We are just working guys bringing a good product to the industry."

 

Humble Beginnings

Gary Balaban said he has been hanging around arcades since he was a kid growing up in central New Jersey, spending all his paper route money playing pinball and video games. Later, he nabbed a job fixing games and collecting money for a local operator.

When he was 18, Balaban started his own route, operating games in convenience stores, pizza joints and, interestingly, fraternity houses, a venue that helped start the career of another well known Jersey trade figure, Frank Seninsky.

"We used to take older equipment and put them in frat houses," recalled Balaban. "But that business went away when the early console systems arrived."

During his own college years, Balaban met his partner John Maurer, who helped him grow the route business, expanding into a wide range of unique locations including campgrounds and even flea markets. "I always had a passion for games so I was really lucky when I fell into making a career out of this industry."

In 1987, the two bought an arcade in Keansburg, N.J., half an hour south of New York. The game room, geared toward the 10 and under crowd, is one of three at a small outdoor seasonal amusement park. The pair recently bought a second location, giving them two of the three arcades on the property.

In the intervening years between college and the company they have today, Gary and John remained partners, with the former keeping his attention focused full-time on the amusement biz and John pursuing other careers while also keeping his hand in coin-op. Through this period, Maurer worked in manufacturing and engineering for a company called Integrated Ionics and then later managed a computer network for

M & M Mars. The two also started the aforementioned computer memory sales firm.

"We never left the industry because we always had the arcade," said Maurer. "We just never realized that we could make a living selling new equipment."

When Coast to Coast was formed to start selling cranes, and later prizes, to other operators, John came aboard full time. In fact, Gary and John split that first container of cranes with another friend's location along the Jersey shore.

"To this day, every one of those cranes is still on location in my friend's arcade, and they have never had to order parts," said Gary.

 

Building on Early Success

That original container of cranes, purchased sight unseen by Balaban and Maurer, has snowballed into a mini amusement game empire for Coast to Coast as they have expanded into other products and services.

Today, Balaban and his partner find themselves doing increasing crane business, establishing a strong working relationship with their Chinese manufacturing partner. "We were dealing with them three or four years before we went over and saw the factory," said Balaban, whose firm oversaw the revamping of the initial crane product to produce a new line with different colors and graphics in 2003. "Even early on, we made a bunch of changes to get the machines made for the U.S. including beefing up construction and security issues. We have also been diligent when it comes to service issues. As operators, we know the machines need to be easy to work on."

This diligence has helped spark what can only be called a comeback for the skill crane, especially with smaller operators who have been able to get on the bandwagon with new equipment that they can afford.

"Maybe it was the time for cranes to come back," said Balaban. "I would attribute some of that to the fact that you have a product that costs half as much as the units in the late 1980s, and the technology is much better."

Getting into prizes was, of course, a logical extension for the company, particularly with customers just joining the merchandise revolution. "It was a natural," elaborated Balaban. "A lot of our customers were people who were never in the crane business before. They didn't have old school prize contacts."

In developing their prize supply business, which they refer to as a "growing part" of Coast to Coast's overall revenue, Balaban and Maurer tapped into their contacts as operators. They also hit the tradeshow circuit and developed partnerships with multiple suppliers, all U.S. wholesalers of goods being brought in from the East. "Our suppliers have really helped us out, and the quality of our product has improved dramatically," said Balaban. "It's bigger, nicer and cheaper."

By some standards, Coast to Coast Entertainment is still a fairly small company, running a lean operation with 15 staffers working out of 15,000 square feet, where they take delivery, oversee final assembly and head up quality control of their imported product. They are also hosting R & D and assembly of their in-house product like the 3-2-1 Smile photo booth, handling pre-pack mixing for their prize customers and evaluating new sample machines. Needless to say, it's quite a busy place.

 

Cranes, Cameras and More

Coast to Coast Entertainment's signature product line remains their cranes including the recently introduced Toy Taxi jumbo model. Features of this crane include all metal construction, electronic coin mechs, available dollar bill acceptor and adjustable claw with a meter.

Earlier this year, they also introduced their own 3-2-1 Smile photo booth, which was largely designed by Balaban and Maurer. "That's my baby," Maurer said brightly of the computer-based attraction.

The 3-2-1 Smile booth, which uses universally available print media, offers photos at less than a penny a print to the operator. The finished product can include as many as nine pictures, and each roll of paper holds up to 900 prints. There are no ink cartridges to replace, and vends can be customized with jokes, fortunes, lottery numbers, etc. Factory execs said the idea behind the unit is to offer a vended photo for as low as a quarter and still turn a profit.

"Our whole concept is to build something that generates a good ROI for our customers," said Maurer of the development process. "We don't build a machine, test it to see what it will make and then attempt to charge some multiple of those earnings. We don't make outlandish promises about how soon it will pay itself off. We simply build it as inexpensively as possible, add a reasonable markup for our efforts and sell the same."

This past summer, Coast to Coast also announced a new sales and marketing partnership with Family Fun Co., the Chicago area game design firm headed up by FEC operator, redemption pioneer and game designer Richard Oltmann, whose portfolio of family entertainment centers includes the well known Enchanted Castle just outside Chicago. Coast to Coast sales pro Jim Chapman, a longtime industry veteran, is credited by Balaban for bringing the two companies together.

Coast to Coast will be selling Family Fun Co.'s entire line of popular ticket games (and spares) including King's Castle, Gorilla King, Hungry Dragon and Single Dip. Oltmann reportedly has a number of other projects in the works such as a new three-player quick coin piece that Coast to Coast will likely debut before the year's end.

Both Coast to Coast Entertainment and Family Fun Co. are homegrown manufacturing companies that started out as operators and delved into the development of new products out of necessity and vision. Balaban said the companies' similarities and strengths are already shining through to make a strong and profitable partnership.

"The ideas and the games that Richard has developed and the ones that he is working on are so amazing," concluded Maurer. "He builds games with the operator in mind. Some manufacturers have really lost touch, but in Richard's games there are all these little tiny things that make life easier for the operator. I think the relationship is going to flourish."

Looking ahead, both Balaban and Maurer say they will continue to focus on creating games with a price tag that offers operators a chance to generate a respectable return on their investment.

"Self redemption is where this market is heading," noted Maurer. "Competition in ticket redemption, plus an already crowded market, makes it tough to generate ROI because everything is so much alike."

Balaban predicts the company will pursue more in-house products, always with an eye to containing development costs. "We like to price ourselves in the affordable range so whatever we get our hands on will be something that the operator can really make money on," he said.

Coast to Coast will be exhibiting this month at the 2005 IAAPA show in Atlanta, where they get a chance to meet with domestic and international customers, particularly those from Central and South America. For more information or distributor referral contact Coast to Coast at 800/224-1717; website www.cranemachines.com.






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Back to Current Issue Index

Who's Number 1 ? We are !!!!!

PLAY METER 11 APRIL 2005

CRANES & ROTARIES
1. Hot Stuff/Coast to Coast 8.83 64 7.23
2. Rainbow/Rainbow 8.29 4431 20.48
3. Chocolate Factory/ICE 8.20 1532 6.02
4. Toy House/Rainbow 8.17 224 7.23
5. Acme Crane Co./Benchmark 7.86 836 8.43
6. Plush Bus/ICE 7.70 667 12.05
7. Toy Soldier/Coastal 7.57 456 16.87
8. Clean Sweep/Smart 7.15 3249 31.33
9. Treasure Chest/United 7.07 1396 16.87
10. Bean Bag Babies/Smart – tie 7.00 774 6.02
10. Classic Watch Crane/Smart – tie 7.00 3592 6.02
11. Lax/Noel Industries 6.83 1553 14.46
12. Big Choice/Fun Merchants 6.80 2056 12.05

Vending Times - Report

As reported in earlier editions of VENDING TIMES, bulk venders are increasing their participation in the crane business. One example is Ed Coppola of C&M Novelty (Hazlet, NJ). In recent years he decided to expand his business in existing locations where he had several bulk heads and perhaps a sticker machine. The next obvious move and most natural fit, he decided, was to add cranes.

“I own a bulk vending route and needed to add more equipment,” Coppola recalls. “I checked out Coast to Coast, bought two or three, and never had a problem with the machines. Earnings were good so I kept adding them. Today I probably have about 70 cranes from Coast to Coast, including ‘Challenger,’ ‘Dog Patrol,’ ‘Hot Stuff,’ and I’m just starting on ‘Toy Taxi.’”

Cranes are successful for C&M in a wide variety of locations. “FECs are the best, but bowling centers, movie theaters, and miniature golf places, are also great,” said Coppola. “Believe it or not, we also have cranes that do very well in Laundromats. Anyplace there’s a constant flow of people seems to work, with the possible exception of Chinese take-out restaurants.”

For New Jersey-based C&M, the local crane market is not saturated because of the Garden State’s rules and regulations requiring cranes to be operated on a play-until-you-win basis. This requirement sets the bar higher for operators; and some are not as eager to compete in the crane arena as a result, Coppola believes.

The New Jersey law also impacts the average price of play that C&M offers. The company’s standard play-price is $2 in New Jersey, but only 50˘ out of state. C&M’s typical wholesale unit cost for merchandise average 85˘ “or lower if I get them from overseas now and then,” said Coppola. But for the most part, C&M sources its merchandise through its crane manufacturer. “I’m loyal to Coast to Coast, which has a prize supply division,” Coppola declared. “You can’t beat their 24 hour service. Their guys even give you their cell phone numbers to call if you have a problem. I swear by them. They are my main source, absolutely.”

The greatest challenge of operating cranes, Coppola stated, is thinking – and behaving -- like a retail store owner. “You have to merchandise the machine properly and make it look pretty,” he said. “It’s like owning a little department store. You can’t just dump the merchandise and run.” Warming to a familiar theme for specialist crane operators, he continued: “Some operators drop in a bag of stuffed animals, shut the door and leave. My prizes are always arranged so the animals’ faces are toward the customer and the machine itself is clean. If you’re trying to sell merchandise, the display must be attractive. Location owners also demand top service because that machine represents their store to the customers.”



Coast to Coast Reps Skee-Ball On East Coast

Coast to Coast Entertainment will distribute Skee-Ball products along the East Coast, according to an announcement by both companies. Coast to Coast’s Gary Balaban said his company is offering competitive leasing options for the Skee-Ball amusement machine line, including 90-day, no-payment terms. Balaban added that Coast to Coast soon will be announcing representation of additional manufacturers’ lines for the territory. Thank you Vending Times Magazine.



Show Review

Coast to Coast Entertainment, known for its plush and merchandising packages, has been making waves in the low cost crane market for the last couple of years. Taking market share from the industry leader, ICE, is only reinforcing what operators are looking for in a crane at this time. We know that the low cost cranes are made very cheaply, but it is companies like Coast to Coast who put together an attractive plan to extend a traditional warranty of one year up to 3 years! All of their cranes are between $2000-$3500 and are offered the same warranty options. One full year on the entire crane or the operator can extend the warranty up to 36 months by purchasing just one box of plush each month from Coast to Coast. They can buy our generic plush or any percentage of license they care to add. All of our plush is sent FREE OF CHARGE!! Also, they add a small parts package with each unit..fuses, string and the like.

Another unique feature is that Coast to Coast also offering 0% financing and a trade in program. I do not know of any other manufacturer of cranes offering these two services! Here are a couple new products:

Double Play This one is a real hit as it allows the player to play two claws. The player first plays for plush. If they do not win a plush prize they play the second claw until they win for candy. The initial response from the player has been great. They always walk away a winner! Our test Double Plays have been out earning nearly everything. One operator is placing 2" capsules in with the candy to add additional value to the player. The Double Play comes only in the Toy Taxi theme. 2 sizes available in May (31" and 41" size cranes). 31" approx $2895 and the 41" approx $3595

Choo Choo Train An interesting self contained redemption game that was being noticed. The idea is to hit the large lit buttons on the control panel, alternating left and right hits, to get the train to climb the hill to knock down the 3" capsule prize. I enjoyed it. The hitting motion of the buttons is the same as the old track and field game that was made years ago. Available in approx 6 weeks and is approx $2895.00. Another good piece to compliment a redemption center.

Thanks - WorldWide Video (March 2005)

New Page 1

Cover Story (October 2004)

Coast to Coast: offering HOT value

You've seen the products at shows and were impressed. Now, get to know the people behind the games.

Gary Balaban and John Maurer had one thing in common when they started college: Both had spent plenty of time in their local arcades when they were younger. OK, maybe that's not the stuff of legends, but when the two met while majoring in electrical engineering, there was a spark that would ignite into an outstanding company offering exceptional games.

Owner John Maurer

John explained that their electrical engineering class was a small group so it was almost inevitable that they would become friends. "We went to college for electrical engineering and it happened that we got into it the first year they offered the course with a computer option. 

Only about 35 of 100 or so graduated on time. Basically, we were trained to be field technicians for digital technology. However, all 35 of us applied for jobs in that field and none of us were hired. I took a job at Integrated Ionics, which was bought by I-Stat. I moved to Canada with the company and designed, built, and maintained bio-medical manufacturing equipment. I worked on making a hand-held blood analyzer."


Owner Gary Balaban

In addition to hanging out in arcades, Gary had worked in one during high school and started a small route while he was still in college. He started with just one location but was able to make money. He explained, "My first games were a used Dig Dug and Xevious. When I saw it was profitable, I got more locations and bought routes from those getting out. I also had The Game Room arcade on the Jersey Shore with a silent partner."

Ironically, Gary was just beginning as a serious operator at a time when the industry took a nosedive and no one could predict where or when it would stop. Gary admits now that it seemed like bad timing but he had a plan. He explained, "In 1987 there was a glut of machines. I bought my first games for $150 or less. I didn't even consider brand-new games. I remember the Mondial salesman calling to tell me he had games that were one step away from the dumpster and I'd buy them!"

Gary continued, "I operated in locations that didn't make the kind of money other operators expected, but they were good for me. Even though I operated used games, I maintained excellent customer service. I knew my locations, kept my machines spotlessly clean, and was available for service calls any time."

There's another chapter in John's story. It's a stage in his life that he credits with building a foundation of a solid work ethic you can't simply find; you learn it from experience. It began when he was just 11 and in charge of a paper route. "This is where I began to hone my business skills," John related. "I began with 100 houses and for seven years I built it up and made it work. I learned from that experience probably more than I realized."

Even though Gary and John had gone their separate ways after college, they remained friends and talked often, sometimes on a subject they knew well: computers. In conversations, they came to the conclusion that there was a need for memory upgrades and promptly formed Coast to Coast Memory to fill that niche. According to Gary, "We were buying used memory and selling it to others via mail order or the Internet. We then evolved into developing and selling new products." 

Coast to Coast Memory is still an integral part of Gary and John's ventures. In fact, that company is now in the same building as Coast to Coast Entertainment, which has been a distinct advantage we'll touch on later.

As mentioned earlier, John was working in Canada in the biomedical field when he first partnered with Gary. After returning home and marrying Kim, who he met in college, there never seemed to be enough money to pay two salaries. John decided to look for work and Gary continued to manage the arcade. "Our company was constantly growing," John explained. "Our priority was to hire the best people and we needed to pay them well to keep them. So, I got a job at M&M Mars taking care of their computer networks throughout North America. 

"One of the lessons I learned there is that information is the key to business. Knowing what to do, employing the right people, and having information integrity are worth almost as much as the product. I also learned a lot about customer service, which is so simple yet overlooked by many companies: Give the customer what he wants, treat him like you want to be treated, and you'll have a loyal customer."

John added, "In 2001 when the crane and merchandise business began to snowball, Gary and I decided it was time for me to be a part of the day-to-day operations of the company. 

Enter the crane

About the time the men started Coast to Coast Memory, John bought out Gary's partner in The Game Room arcade. Now they were not only partners in the memory company, but also in the arcade, which has deep roots in the industry beginning long before Gary became involved. Owning the arcade offered valuable insight in their future business enterprises.

Gary and John were also building another route, which along with the arcade was a catalyst for starting Coast to Coast Entertainment. Gary explained, "As operators of an arcade and a route, we were buying games but we weren't that happy with the choices. One day we said, 'Hey, we can build games better than what we are buying.' In 1998 we were at IAAPA [the International Association of Amusement Parks and Attractions] trade show and found a company that wanted to import or sell cranes into the United States."

Gary continued, "It was an amazing product at a remarkable price. I looked at John and said, 'We have to do this!' We brought in a container of the first generation of cranes called Millennium 2000. We took half for our locations and another arcade took the other half. We literally tested all summer, a whole season, before we promoted the product to other operators."

They did well. So well that Gary claims he knows where there are machines from that first shipment and those locations simply won't trade them in!

It wasn't just the price and it wasn't only the looks of the machine that impressed John and Gary, although both made them take another look. There was way more to it, as Gary pointed out, "Some features that impressed me were built in to make it more operator friendly, such as how easy it was to adjust the claw coil. On most machines that chore was very cumbersome. You had to go in with a meter, find out exactly where to hold the meter, and dial in the correct voltage. On the Millennium 2000 this feature was built in and you could see everything. It was brilliant. There was a better sound package than anything I'd seen and much more flexibility."

Gary continued, "John and I started Coast to Coast Entertainment to bring in these extraordinary cranes. But I have to admit it wasn't easy selling them at first. We were the 'new guys.' People didn't know us, weren't sure they could trust us, and were trying to figure out why the price was so low. They had that you-get-what-you-pay-for mentality and thought that if the price was low, so was the quality. However, nothing could have been further from the truth. Those who bought them were our best advertisement because they kept buying them."

Current games

After the sales of the Millennium 2000 cranes took off, Gary and John found another product they wanted to market: skill-stop machines. "We met Al Girola, who was making skill-stops," Gary began. "We liked his games and approached him with a plan. We told him that with our contacts we could get the games out all over the country. We formed a partnership for him to build a new line of skill-stops with better graphics and better engineering. The company makes only skill-stop slots: Freedom, Extreme 777s, Diamond Mine, Home Run, Jumping Cherrys, Rockn Reel, Bikes n Bars, Fargo the Penguin, and Underwater Treasure."

According to Gary, these are "Redemption Legal" for redemption use only, token or coin in/ticket out with payouts from 300 to 900 percent. Features include awesome sounds, full bookkeeping cabinet, upright or sit-down versions available, and custom speech attract mode and receipt printer optional. "These will be the highest grossing machines in your family entertainment center," John said.

Coast to Coast also offers Lotto Sevens, a kit for Cherry Master/8-Liners or as a complete game. Generally this machine is a lottery number picking machine. For 25 cents the machine picks three random numbers. As an extra bonus, depending on the combination of the numbers that the machine picks, you can win chances to play the game more times and have the machine pick more numbers.

After Coast to Coast introduced the Millennium 2000 and eventually retired that crane, it introduced the blue 31 and 46 Challenger crane. "When we retired the Challenger name, we introduced two black cranes: Hot Stuff with its trademark flames and Prize Depot with a train theme. These black cranes are our current models available in 31- and 41-inch sizes. The 31-inch model can be purchased as a plush or candy crane, advised Gary.

All of Coast to Coast's cranes have a variety of features: play-until-you-win selectable, all metal construction, microprocessor control, great sound and voice, joystick control, tempered safety glass, recessing rope light in both corners, electronic coin mechanisms, adjustable claw strength with built-in meter, stacker dollar bill acceptors (available), optical prize detection system, easily accessible service panel at the front of the games, customer graphics (available), high security cabinet, big locking wheels for easy moving, and prize and money meters. They're easy to fill, and there's an extra deep product area with an included platform (removable on the 31-inch model only).

Coast to Coast also offers a new crane, Jewelry Stop, based on the Plush Depot platform. The Jewelry Stop was made at the request of customers who had switched to operating jewelry in their cranes instead of plush. "This new model has been such a hit for us," John relayed, "we could not keep them in stock and we couldn't make them fast enough. They sold so well, in fact, that we didn't even get any from the production line to use in our own arcade and route this summer! This new model comes standard with heavy-duty glass shelves for displaying the product and a special claw to handle the jewelry as well as a base of gravel to enhance play.

"When we introduced the Jewelry Stop crane we also spent quite a bit of time sourcing new jewelry products to add to our line of mixes. We looked at what the competition was selling and pretty much said, 'This is what my grandma would like but she does not play cranes!' We decided to focus on a new modern mix of hot, flashy, shiny jewelry to appeal to the people we see playing cranes. We call it our Bling Bling All Hot Jewelry mix."

Gary hinted that there are some other fantastic products in the works. He told us he can't talk about them just yet, although you can hear in his voice that he'd love to! Since John and Gary are both engineers, they will come up with an idea, often do their own electronics, and then use a contract manufacturing facility to manufacture the products. 

Customer service

Coast to Coast Entertainment is a stickler for customer service just as they had been on their route and are in the arcade. John already told us that he learned a lot about customer service in his other work experience, lessons they have put to the test.


Assistant Dawn Balaban

"If a customer is going out to a bowling alley to fix a game, they can call us if they are uncomfortable with programming or want to make a change. They know we won't abandon them," Gary advised. "We do about anything we can to assure our customers that they are getting the best service. Why are we so focused on that? It's easy. We know how they feel, we know what they need, and we know what they want because we've walked in their shoes; we've been there. We want to treat our customers like we would like to be treated. For example, we will FedEx parts overnight at no charge, only asking for the original part back. Our motto is that no machine will ever be down more than 24 hours."

Merchandise


After finding overwhelming success with its line of cranes, the next logical step in the evolution of Coast to Coast Entertainment was in the area of merchandise. Gary said, "When John and I had to buy plush from others, we always seemed to get some first-rate items along with some horrible ones we'd never use. We started looking into other options and decided we could do our own mixes. Our mixes don't have any of that slum that no one wants, only 100 percent usable material. Combine the plush with hard goods merchandise (laser pointers, small radios, light-up items, etc.) and I would describe our crane mixes as superior. If you put your hand in a bag of one of our mixes and pulled out items, you wouldn't find one you didn't like."

He continued, "We also have the luxury of buying merchandise for our arcade and use that information to know what works and what doesn't."

John admits, though, that it's not an easy job. "Gary and I spend time at trade shows throughout the country to see what's hot. We talk to everyone we can. We visit other arcades to see what they are stocking in their cranes. We play with everything. If it looks cool to us, we'll try it."

John added that his two children, Andrew and Christopher, ages five and three-and-a-half, help in knowing what to look for. "I listen to them a lot. I check out what they enjoy watching on TV and items they want in stores. They drive a big majority of what I want to buy. There's no better way to find out what kids want than to listen to one." Gary doesn't have the luxury of kids' opinions yet, but that will change in December when he and his wife Dawn will become parents for the first time so it won't be long!

Gary added that Coast to Coast specializes in handholding, as he explained, "There are many who are new to the crane industry and don't know where to start or what to buy. We explain percentage and let them know that if they use good product, set up and make sure everything is right, they'll be successful. Our machines are made so that if you can hold a screwdriver, you can fix just about anything that could possibly go wrong."

The most popular mixes for Coast to Coast are the Generic Plush mix ($.85 average), Extreme Generic Mix ($1.25 average), 20 percent Licensed mix ($1 average), Jumbo Jr. mix ($1.75 average), Jumbo mix ($2 average), Jewelry mix ($1.99 average), Combo mixes (80 percent plush and 20 percent electronics, $1 average), and Beanie mixes ($.85 average).

The company has recently added a new Jordache line of jewelry that is perfect for jewelry cranes and redemption counters. The mix comes with bracelets, rings, and earrings.

John said, "We pride ourselves in making all of our mixes without the use of junk or filler merchandise. All of our mixes come with 100 percent usable merchandise, we even make a promise to our customers: If there is anything in the mix that they don't find acceptable, we will replace it free of charge. If we wouldn't use each item we put in a mix in our own arcade, then we would not put it in a mix and sell it to others. We also offer free shipping on all of our mixes without any minimum order."

The people

Gary and John put their staff at the top of their list of priorities because as much as they tout exemplary customer service, it just wouldn't be possible without a dependable, enthusiastic, and dedicated staff. "We've kept some of our original employees," Gary said. "Some of the key people with Coast to Coast Memory are still here after 10 years. We are going on our third season with the same managerial staff at the Game Room, which has tremendous value when it comes to making our customers happy. Our staff understands our values, respects our goals, and it shows."

John added, "Our first employee, Beverly Ruhman, came from the arcade. We brought her into Coast to Coast because she works hard. We try to take care of our people. The staff is the most important part of any business; our people are vital to us. To show you just how crucial they are to us, there have been years that Gary and I had to take a pay cut to give them bonuses because they deserved them." 

He continued, "One of our key people is Carlos Colon, who is in sales. He came from Bonita Marie and brought ideas about mixes and different merchandising. He is responsible for allowing our company to add sports mixes and jewelry, which we might not have gotten into if not for him. He has the experience, the knowledge, and we trust his opinions and ideas."

"Another person we could not do without is Paul 'Chuck' Skroczky, who was originally with Coast to Coast Memory. He oversees building all the mixes and the final assembly of the machines. He backs up tech support and we say that 'quality control' is his middle name!"

The latest addition to the staff is a familiar name in industry circles, Jim Chapman. With almost 20 years of experience with companies such as SNK, Taito, and Sega; working with distributors; and having his own operating company, Jim has the skill, understanding, and contacts needed to work with distributors. Jim will head up Coast to Coast Entertainment's entry into the distributor sales world. 

Jim said that he is impressed with the company from its staff to its products. "I've been out of the industry about a year, but from everything I've seen, there just aren't enough good games out there. Coast to Coast has the games operators demand and there are more in the works. These guys have so much exuberance it's contagious. They are optimistic and understand what operators want." 

Gary said, "Since the companies are now in one building we are no longer running back and forth. It works out because we have employees who can rotate between the two. We might need a little extra help in Coast to Coast Entertainment and we can get a hand from the Coast to Coast Memory staff. Almost everyone floats between companies when a need arises."

Future

Gary and John agree that the direction of the industry is not toward high, over-priced equipment with a poor return on investment (ROI). "We see an enormous need for reasonably priced machines that will provide the best ROI operators can have. The direction is to offer high quality machines that offer good ROI and don't forget the player. Then everyone can make money."

Gary and John said they want to be known as the value company. "We don't mean we want to offer cheap products, we want to give the industry games and products that offer value. The bottom line," said John, "is we want you to get a crane out the door so it will be paid for in eight months to a year." 

Coast to Coast Entertainment's goal is to bring out two games a year. "We understand the market from many levels," noted Gary. "We'll use the knowledge we've acquired as operators and the understanding of our customers' needs to offer the best products at the best prices. That's our future, and it's tied into the future of the industry."


Flash is the company's resident cat.


Tom Costello and Paul Chimenti in the Sales Department.


Executive Parts Coordinator Bill Skroczky

 



Stephanie Salazar is in the Order Fulfillment Department along with Joseph Ferrer.



Debbi Falzini is in Shipping and Receiving.


Sales Manager Rich Newman

 


John Paccione heads up the Internet Graphics Department.


Michelle Fazio in Shipping and Receiving.

 



Chapman joins Coast to Coast

The latest addition to the Coast to Coast Entertainment is a familiar name in industry circles, Jim Chapman. With almost 20 years of experience with companies such as SNK, Taito, and Sega as well as working with distributors and running his own operating company, Jim will head up Coast to Coast Entertainment's entry into the distributor sales world. "I've been out of the industry about a year, but from everything I've seen, there just aren't enough good games out there," said Chapman. "Coast to Coast has the games operators demand and there are more in the works. These guys have so much exuberance it's contagious. They are so optimistic and understand what operators want."

Coast to Coast plans to introduce a brand-new themed crane at the upcoming AMOA show. Dog Pound features a new soundtrack featuring various cartoon dog voices that keep the player entertained. Other standard features include electronic coin mechanisms, automatic percentaging, solid-steel frame construction, and padlock hasps at all entries. Dog Pound will begin shipping just after the show. Thank you Playmeter MAGAZINE.





COAST TO COAST DEBUTS NEW CRANES AT AMOA Coast to Coast Entertainment of East Brunswick, N.J., released two brand new model crane machines at last month's AMOA show in Las Vegas. The first is called Hot Stuff and is available in both a 31" and 40" cabinet decked out with flaming graphics. The second unit, Prize Depot, comes in the same sizes, housed in a traditional black cabinet with sharp blue accents.

Both machines feature full metal construction; multiple music soundtracks including voice, large locking wheels and handles built in to make moving a breeze; built-in hasps at every opening; four-channel multi-colored rope lights with chase-up, chase-down, blink and fade-in and -out patterns; electronic coin mechs and built in prize detection system. The games are fully metered with a computer controlled percentaging system and one-year warranty. To learn more, contact Coast to Coast Entertainment at 800/224-1717 or check out their new website at www.cranemachines.com. - Thank you REPLAY MAGAZINE.